[General] 3G iPhone Announced
bashar abdullah
bashar.abdullah at gmail.com
Wed Jun 11 08:25:17 +03 2008
Thanks for the detailing. Although I agree the rate of hacked phones will go
down largely, but still, because of the nature of iPhone 3rd party app
distribution, there will be a need for hacking the phone. One example that
comes to my mind is playing some emulators for old machines, like old PC
games. Now iPhone is a great device and I would want to play those old games
on it while I'm on the go. While those games are merely sold anywhere, you
still don't have the right to officially distribute it I guess. So to get it
no my iPhone, I will need an unofficial way to do it! :)
With with the HTC, it's all straight forward.
On Tue, Jun 10, 2008 at 8:32 PM, Burhan Khalid <burhan at kuwaitnet.net> wrote:
> bashar abdullah wrote:
>
>> I think I saw or heard about the 3rd party app for Arabic support, which
>> is not %100. One BIG reason I didn't buy the iPhone is, I need something to
>> rely on and use anytime. I don't wanna rely on a hacked phone that could
>> blow up any minute and then I can't ask officially for help, cause it's
>> hacked! I also hate so much the monopoly Apple is playing on the apps
>> distribution. They have to take a bite of everything. Report says they take
>> monthly fees from operator per device they sell, and they take %30 of any
>> commecial app you work hard on to make, keeping in mind you already have to
>> pay to join the developer program and submit your app!
>>
>
> Well, once the 3G phone launches, you won't have to hack it anymore; also,
> although it may not be common practice here -- in the US, almost all phones
> are carrier subsidized -- which means that the phones are very cheap for the
> end users, because the carriers pay the manufacturers per device they sell.
> In fact, you can get most phones for free or something like $1.
>
> Facts about Apple's iPhone development:
>
> There are two programs for developers. The $99 one for those that are
> creating free and commercial apps, and the $299 for those creating
> proprietary or in-house apps.
>
> The SDK is free to download irrespective of the program you use; in other
> words -- you don't have to pay to develop software. All you need is an Intel
> based Mac.
>
> You need Xcode to get the most out of the SDK. Xcode is also free (if you
> have OSX, its on the DVD, if not, then you can download it from
> developer.apple.com).
>
> You can build and test your apps for free using the simulator that comes
> with the SDK.
>
> In order to do testing on the device itself, either OTA or by plugging it
> into your Mac, you need a developer license; this license also entitles you
> to two support incidents with Apple's engineers, including code-level
> support so you can get your problem solved (this, by the way, is a real
> bargain compared to MS).
>
> You can launch and distribute your app on the AppStore (which is part of
> itunes); you set your price, and you keep 70% of the revenue. There is no
> other fee. If you distribute free apps, then of course they won't charge you
> anything :) Apple provides the hosting and distribution mechanisms, and you
> get a monthly check with your revenue. Enterprise users will get a custom
> page on the app store -- which will restrict software to only those iphones
> that are authorized.
>
> I agree that its a very closed system, but that's just the way Apple works,
> and its how they can create products where the software and the hardware
> work very well together.
>
> Next thing is, hey, did you just make your big deal over our phone? We
>> will take %30 share of that profit! :)
>>
>
> They are also providing you the only mechanism to distribute your apps and
> they are also providing you support. Its not like they are waiting for you
> to make some money, and then come banging on your door asking for their cut.
> You download the SDK, you develop with it, if you think you can make money
> from it, sell it on the app store. You don't have to pay to develop.
>
> This is a nice comparison I found between mobile SDKs:
>> http://www.engadget.com/2008/03/06/iphone-sdk-comparison-chart/
>>
>
> ^ - that, although a nice attempt, really doesn't tell you anything.
>
>
>> On Tue, Jun 10, 2008 at 4:25 PM, Majed B. <majedb at gmail.com <mailto:
>> majedb at gmail.com>> wrote:
>>
>> A friend of mine owns an iPhone and he's a serious Apple fanboy. He
>> does have Arabic support on his iPhone, using some 3rd party program.
>> Which brings me to a point: The iPhone stinks, but once you use 3rd
>> party programs (free or not), it becomes a cool "thingy" -- but a
>> clogged one...
>>
>> You need a considerable number of mods/progs to be able to achieve
>> basic functionality of a phone. Why is this a big issue, to say Linux
>> guys like myself? Well, for Linux, I would understand lacking some
>> functions and the fact that someone else would add them later on, but
>> for Apple to release a device and a framework that lacks basic
>> functions is utterly ridiculous.
>>
>> All my mobile phones were Nokia Communicator (9110, 9250, 9500), and I
>> have to say, Nokia screwed itself with the E90. I'm no longer a Nokia
>> dude. I'm still using the 9500 waiting for a reliable Linux device.
>> Unfortunately, there isn't one similar to the communicator in terms of
>> shape (Love the widescreen and keyboard!), which means I'll be stuck
>> with a PDA (unless someone could hack the 9500 and install Linux on
>> it!!).
>>
>> I think I saw preview models of Samsung and LG phones along with HTC,
>> demoing Android. But I think HTC would be the better option since
>> their phones packs the most hardware.
>>
>> Another alternative to Android, which unfortunately doesn't seem too
>> promising, is OpenMoko (www.openmoko.com <http://www.openmoko.com>).
>> Their development portal
>> and wiki can be found at www.openmoko.org <http://www.openmoko.org> .
>> --
>> Majed B.
>>
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